Main characters
Table, modelled in Maya, render in Keyshot, Year 2018
Modelled in Maya and render in Keyshot, year 2017
Modelled in Maya, render in Keyshot, year 2017
Modelled in Maya, render in Keyshot, year 2017
Modelled in Maya, Render in Arnold, year 2017
Modelled in Maya, render in Arnold, year 2017
Modelled in Maya, Render in Keyshot, year 2017
3D model in Maya, texturized in Photoshop, sculpted and normal map created in Zbrush.
3D character for Damzel game, the 3D model was created in zbrush and I use Magica Voxel to voxelized the character
This model is created and texturized in Magica Voxel, this model in integrated in UE4.
This model is created and texturized in Magica Voxel.
This model is created and texturized in Magica Voxel.
This model is created and texturized in Magica Voxel.
This model is created and texturized in Magica Voxel.
This model is created and texturized in Magica Voxel.
This model is created and texturized in Magica Voxel.
The concept was given to me, I create the head in Maya, sculpted in Zbrush
These models are some cover design of mobile screen.
This is the 3D model of a futuristic backpack, is was used as a environment prop of one short animated film, the base 3D model was created in Maya, the sculpted was in zbrush to create the normal maps, also I texturized the model in zbrush, and I used Maya and Arnold to create the shaders and integrate the diffuse and maps.
Model base created in Maya, detailed, sculpted and texturized with Zbrush.
It is a head sculpted and textured in ZBrush
This chair was model in 3Ds Max.
The model was created in Maya, the textures were created with Photoshop.
Base human model created with Maya.
Model created in 3DS max.
Photogrammetry model of one boot created with Photoscan